A small object can carry more than one name
Fangamer's Nyx Pin has a particularly useful credit: Laura Verdin adapted an illustration by Supergiant artist Joanne Tran. That identifies two contributions rather than letting the Hades title absorb the work into a single anonymous franchise image. For a collector interested in how game art travels into objects, the adaptation is part of the subject, not merely a line to skip beneath the product name.
Supergiant's own team page places Tran in environment art and identifies Jen Zee as art director working with a wider art team. Those roles are context, not a reason to reassign this pin's stated illustration credit or claim that Tran designed every aspect of Nyx in the game.
An illustration acquires a different place to live
The merchandise description identifies hard enamel and a height of about 1.3 inches. A character image at that size can join a jacket or a pin display rather than remain on a screen. That change of setting offers a useful way to think about the adaptation: a game-associated image becomes something a person can choose to carry among their own things.
Its appeal need not depend on collecting every character. A Nyx-focused choice can acknowledge both the image's maker and the separate work of translating it into this format. Following those two credits gives a small object a more precise story than an unsupported claim of rarity or a generic promise that it captures the whole game.
Sources & further reading
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