Three Realms · Hidden Allegiance
Pace
SANJIESAN ARCANA

Three Realms · Hidden Allegiance

One player, three AI rivals. Read their actions, protect your faction, and turn the battle.

Choose your battle style

Free virtual match · no stakes or cash value

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Rules and card effects

Four seats: one public Keeper, one hidden Guardian, two hidden Challengers. Your own role is visible. Defeated roles are revealed.

Draw two, play cards and skills, then discard down to health (minimum one card). One Strike per turn, two with Twin Strike. AI follows its own role and observed behavior, not concealed enemy cards.

At zero health, each living seat may offer a Heal in order, starting with the dying seat. A saved seat survives. Killing a Challenger draws two cards. A match ends immediately when the Keeper or both Challengers fall, or draws at 80 turns.

Each action phase allows at most 20 card or skill actions; responses and discards do not count. Then end your turn.

Strike
Deal 1 damage; Dodge blocks it. Blade makes it 2.
Dodge
Respond to a Strike; cannot be played in your action phase.
Heal
Restore 1 health to a wounded seat, or rescue a dying seat.
Blade
Equip: your Strikes deal 2 damage.
Armor
Equip: block 1 damage once. Refresh at your turn; does not stack with Living Ward.
Insight
Draw two cards.
Disarm
Take one random concealed card, or equipment if no hand cards remain.
Challenge
Target responds with a Strike, then you respond in turn. First to pass loses 1 health.

Each completed match uses the existing shared +8 SJ reward, at most 12 rewarded card rounds per device day. Replays are always free. Hero abilities are match rules and do not alter official character canon.