Realm Pact · Deck Duel
Pace
SANJIESAN ARCANA

Realm Pact · Deck Duel

Summon, guard and set traps. Win with your own deck strategy.

Free · Solo vs AI

Every deck is free. Completion rewards share the existing daily cap regardless of result. No spending or cash.

Duel rules

Each duel fairly randomizes who starts; the first side draws normally.

Each side has 20 health and 18 cards, starting with 4 in hand. Draw 1 each turn, including the first. Maximum energy rises by 1 and refills each turn, capped at 6. Limits: 3 allies, 8 hand cards, 1 trap. Summoned allies wait until your next turn, except Rush. Ally combat deals damage simultaneously. Guards must be attacked first; damage spells bypass guards. Traps trigger on the next enemy attack. End your turn when ready.

Empty deck: each draw causes increasing fatigue damage

After 40 turns, compare health plus allies’ remaining health. Equal scores draw.

Every deck is free. Completion rewards share the existing daily cap regardless of result. No spending or cash.